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Showing posts from December, 2013

Missiles Launchers and Inventory Management

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It's been a few weeks since the last update on Super Mansion Quest, I've made progress and am way past the Stencyl version in terms of content and features at this point. Current tasks I'm currently trying to get a inventory system working. Half of it is done so far, the x and z buttons can now call functions for different weapons, before that I had weapons linked to a single button. After that I'll either get the saving/loading menu working or start work on the first boss. Additions I made a temporary title screen and a main menu that's half finished. Rockets and homing missiles are implemented, they work pretty well and the missile launcher is a lot of fun to use, it needs to be more balanced but it's going to be a late game weapon anyway. The skeleton head has newer art now because I felt like redrawing it There's also explosions and death effects now which make it more satisfying to kill the skeleton heads and fire rockets. Other notes