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Showing posts from July, 2014

Scourge of Tethys is out now on Itch.io!

A space shooter game I've been working on for the last month called Scourge of Tethys has been released on itch.io as pay what you want In Scourge of Tethys you defend your home moon, Tethys, from the attacking aliens. The aim of the game is to get as high a score as possible You can also play it online for free at either Kongregate or Gamejolt. Kongregate: http://www.kongregate.com/games/Jon_Dog/scourge-of-tethys Gamejolt: http://gamejolt.com/games/shooter/scourge-of-tethys/30691/

Gamedev Updates 5

So it's been a while since I've updated this, I haven't been updating much because I didn't like the address of this blog. I settled on Pixelated Adventures, hopefully this time I won't get annoyed by it and then stop updating my blog for a while. As a quick note, Grapple Punch is on hiatus because I couldn't come up with ideas for AI or interesting levels.  I also made a small piece of pixel art which I put on my Tumblr. So I decided to revisit making a museum in Unity , currently it only has a photo I shot and some pixel art of Reimu Hakurei because I was wrangling with Blender's interface and Unity kept on ignoring the textures I was updating. I definitely want to make it into a rather grand environment with lots of pieces across multiple mediums such as sculpture, sound and maybe even video. There's a lot of background stuff to sort out with that involving copyright, licensing and gathering art I can display so it's more of a long term pr