Posts

Showing posts from January, 2015

Accomplishments & Goals

I didn't get as much done in 2014 as I wanted to, but I still managed to actually do a few things -Worked on 3 released games ( Swan River Swim , Quarries of Scred 1982 and Scourge of Tethys ) -Worked on a number of unreleased prototypes (Grapple Punch, Text Invaders, Monster Tournament and a few others that didn't have names) -Cleaned up and resumed working on Super Mansion Quest -Created a devlog for Super Mansion Quest on Tigsource -Turn 21, not really an accomplishment, but it is an important event that happened -Went to PAX Aus 2014 and got to explore Melbourne a bit more this time -Cleared a fair amount of games from my backlog and removed the games I didn't want to play So in 2015 I hope to: -Release the gun demo for Super Mansion Quest in a few weeks -Release a few games/prototypes -Create a proper art portfolio -Play more games -Read more books -Waste less time on the internet