Gamedev Updates 5
So it's been a while since I've updated this, I haven't been updating much because I didn't like the address of this blog. I settled on Pixelated Adventures, hopefully this time I won't get annoyed by it and then stop updating my blog for a while. As a quick note, Grapple Punch is on hiatus because I couldn't come up with ideas for AI or interesting levels. I also made a small piece of pixel art which I put on my Tumblr. So I decided to revisit making a museum in Unity , currently it only has a photo I shot and some pixel art of Reimu Hakurei because I was wrangling with Blender's interface and Unity kept on ignoring the textures I was updating. I definitely want to make it into a rather grand environment with lots of pieces across multiple mediums such as sculpture, sound and maybe even video. There's a lot of background stuff to sort out with that involving copyright, licensing and gathering art I can display so it's more of a long term pr...