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Showing posts with the label Grapple Game

Gamedev Updates 5

So it's been a while since I've updated this, I haven't been updating much because I didn't like the address of this blog. I settled on Pixelated Adventures, hopefully this time I won't get annoyed by it and then stop updating my blog for a while. As a quick note, Grapple Punch is on hiatus because I couldn't come up with ideas for AI or interesting levels.  I also made a small piece of pixel art which I put on my Tumblr. So I decided to revisit making a museum in Unity , currently it only has a photo I shot and some pixel art of Reimu Hakurei because I was wrangling with Blender's interface and Unity kept on ignoring the textures I was updating. I definitely want to make it into a rather grand environment with lots of pieces across multiple mediums such as sculpture, sound and maybe even video. There's a lot of background stuff to sort out with that involving copyright, licensing and gathering art I can display so it's more of a long term pr...

Gamedev Updates Entry 3

After Swan River Swim was finished I launched straight into another game that I'm temporarily calling Grapple Punch. So far I've managed to get grappling and reeling working, and it only took me a few days work. Currently I'm working on combat to go along with the grappling, at the moment it's just going to be punching, but that will most likely change in the future. When combat is working well enough I'll work out how I want the game to look like and then make the art to match the vision. After that I'll probably make a few levels, find suitable sound effects and the game should be pretty much done. If you want to try out the game you can play it here: https://dl.dropboxusercontent.com/u/20792563/prototypes/grapplepunch/index.html The controls are arrows to move, Z to launch or reel in the grapple, and X pulls you towards the grapple.