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Showing posts from December, 2014

Working on Super Mansion Quest again

Over the last few weeks I've been working on Super Mansion Quest, just so I could play around with making some guns in it. So far it's gone pretty well, I'm really enjoying working on it again. Added two new guns in the form of a machine pistol and a rifle Simplified the weapon creation process temporarily so I don't have to manage so many events for a single weapon Worked out how to convert Rounds Per Minute to the interval for each bullet (60 divided by RPM) Created a guide for creating new weapon types Created a room for target practice Added a recoil feature which makes the bullet spread of a weapon worse the longer it is fired Added dotted lines to measure the bullet spread Created a central dotted line to allow the player to line up long distance shoots easier Created a simple bullet firing noise Adjusted the pistol stats The machine pistol works really well because of the fast rate of fire and the bullet spread indicator. The rifle is cool because o

Preliminary Scourge of Tethys Android release

Over the past few weeks I've been working on features and graphics to allow Scourge of Tethys to be played on Android phones and tablets. I was also working on a post about virtual controls which I hope to finish soon. I will be launching the game on the Google Play Store, but I still have to work out the details of that. Please only buy it if you have version 4.0+ of Android as it won't work on any previous versions. You can get the APK from itch.io for only $1. Buying it from itch.io also means you get the desktop version as well. If you have any problems with the game please contact me on Twitter