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Showing posts from April, 2014

Gamedev Updates 4

2 weeks ago I became interested in making a roguelike again for some reason, Since I don't really like ascii graphics that much I spent some time looking for tutorials that involved graphical tiles. I didn't manage find a tutorial specifically for making a graphical roguelike, but I did find this post that meant I could easily convert an ascii to tiles after creating a game with the libtcod library. I remembered that there was a tutorial that used Python + libtcod so I decided to try that out. Over the course of a week I followed the tutorial and learned about all the shortcuts and features that libtcod provides. At the end of the tutorial a I had a roguelike with a lot of standard features such as spell casting, dungeon generation, equipments and even a field of view system. Unfortunately the tutorial wasn't as complete as I had hoped but it still gave me a good starting point. So I tried to add new features and realised that I don't actually know enough about

Gamedev Updates Entry 3

After Swan River Swim was finished I launched straight into another game that I'm temporarily calling Grapple Punch. So far I've managed to get grappling and reeling working, and it only took me a few days work. Currently I'm working on combat to go along with the grappling, at the moment it's just going to be punching, but that will most likely change in the future. When combat is working well enough I'll work out how I want the game to look like and then make the art to match the vision. After that I'll probably make a few levels, find suitable sound effects and the game should be pretty much done. If you want to try out the game you can play it here: https://dl.dropboxusercontent.com/u/20792563/prototypes/grapplepunch/index.html The controls are arrows to move, Z to launch or reel in the grapple, and X pulls you towards the grapple.

Swan River Swim is finally out!

2 months ago I started work on a game called Swan River Swim for the Australia Day weekend. I finished a simple prototype that weekend but I wanted to take the game a bit further. On Sunday I finished Swan River Swim after replacing the art and adding sound to the game. I uploaded it on Monday to Kongregate which was surprisingly easy, it didn't even take that long to be approved. In other news, I turned 21 on the 31st of March. To celebrate I had breakfast with extended family on Sunday and on Monday to a restaurant with Kamil and Sue on Monday. One last thing, Quarries of Scred 1982 is now out on itch.io! You can get it here for $2 and 20% of all proceeds go to charity.