Game development updates April
It's been a long time coming but here's an official announcement:   Super Mansion Quest  is on hold again.   There's many reasons behind this but the main ones are:   I was meant to be working on only one feature (making the guns feel good) and I got sidetracked  I don't really know how to create proper enemies that would suit the gameplay  The progress I was making felt really slow and I didn't have much enthusiasm for it   At the bottom of the post I have a partial list of what I achieved while working on it again.   What I actually want to talk about is what I've been up to in between putting the game on hold and now. It started off with wanting to make a platformer that's smaller in scope than Super Mansion Quest.   So I worked on a recreation of Super Mario Bros. World 1-1. I actually managed to get a fair amount done because there's not too much going on in that first level.   I didn't make an exact clone because the movement in Super Mario Bro...