Gamedev Updates 4
2 weeks ago I became interested in making a roguelike again for some reason, Since I don't really like ascii graphics that much I spent some time looking for tutorials that involved graphical tiles. I didn't manage find a tutorial specifically for making a graphical roguelike, but I did find this post that meant I could easily convert an ascii to tiles after creating a game with the libtcod library. I remembered that there was a tutorial that used Python + libtcod so I decided to try that out. Over the course of a week I followed the tutorial and learned about all the shortcuts and features that libtcod provides. At the end of the tutorial a I had a roguelike with a lot of standard features such as spell casting, dungeon generation, equipments and even a field of view system. Unfortunately the tutorial wasn't as complete as I had hoped but it still gave me a good starting point. So I tried to add new features and realised that I don't actually know enough about...