Working on Super Mansion Quest again

Over the last few weeks I've been working on Super Mansion Quest, just so I could play around with making some guns in it.
So far it's gone pretty well, I'm really enjoying working on it again.
  • Added two new guns in the form of a machine pistol and a rifle
  • Simplified the weapon creation process temporarily so I don't have to manage so many events for a single weapon
  • Worked out how to convert Rounds Per Minute to the interval for each bullet (60 divided by RPM)
  • Created a guide for creating new weapon types
  • Created a room for target practice
  • Added a recoil feature which makes the bullet spread of a weapon worse the longer it is fired
  • Added dotted lines to measure the bullet spread
  • Created a central dotted line to allow the player to line up long distance shoots easier
  • Created a simple bullet firing noise
  • Adjusted the pistol stats
The machine pistol works really well because of the fast rate of fire and the bullet spread indicator. The rifle is cool because of the fast bullets but without unique sound effects and being able to compare the damage it feels really weak.
To fix this I need to add some more things to the target range, such as targets that take more damage.

After I've created more weapons there's a few other features I want to work on such as a reload indicator with both a bar and timer because without sound or a custom animation there's not really any good way notice that a gun has been reloaded.
I'm also going to put in total ammo count because without that weapons are unbalanced and I can't get a feel for how long a weapon could be used without having to find more ammo.


I've also managed to fix a few things about the game not directly linked to the gun mechanics which will make it a lot easier to work on in the future.
  • GUI layers now use global layers as opposed to global objects which make them a lot easier to maintain
  • All text objects have been replaced with a single spritefont which makes managing it a lot easier
  • The opening screen now has some menu options instead of only being able to start the game
  • Fixed a long standing bug to do with item selection
  • Fixed a bug caused by reloading while changing rooms
After I finish up the gun range and have a nice variety of weapons I'm planning to release a demo of the gun mechanics for people to play with.

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