Mansion Game Progress

So it's been a few weeks and I've managed to make some progress, not as much as I had hoped but at least I didn't stop completely.


  • 2 extra coloured floor tilesets to make different rooms look a bit more distinct
  • open doors so I don't need so many switches
  • a directional dagger attack
  • keys for opening various doors
  • added a health system for enemies and the character
  • animations and poses for the character to make the movement look and feel more natural
  • lots of small tweaks and additions that I've probably forgotten about
I still haven't come up with a proper name for the game or the character so the working title is Mansion.

The major bug that's holding up a lot of progress is the player being duplicated when I switch rooms, If I can't fix this in a reasonable amount of time I'm definitely moving away from Stencyl because it's a rather problematic bug.
The only other bugs I know of right now are some collision issues for movement, the dagger attack not being drawn at certain times and the framerate being visibly slower when the room has no space for the camera to follow the character around.

It's interesting working with Stencyl, it's pretty good but there's a lot of strange things that I need to remember like how it doesn't update properties until I close and reopen associated tabs and when it randomly creates broken games that don't have functioning controls.
Being able to grab behaviours from the forge and tweak them a little bit to work within my game is probably the best part.

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