Super Mansion Quest

The game now has a working title of Super Mansion Quest and is being rebuilt in Construct 2 after I hit some walls in Stencyl a few weeks ago.

Here's a screenshot of Super Mansion Quest in Construct 2.

Construct 2 is really cool because making it do some things is simpler than it was to do in Stencyl and that has made getting the game back to where it was fast in some respects.
I had written a part about the lack of a tile based map editor but the latest beta has fixed that (along with an inbuilt TMX importer), so now I don't need to worry about that part at all.
The only real downside so far is how tied into the HTML5 system it is, I think that causes the desktop export of the game to be 54MB as opposed to the web version which is 354KB.

I've managed to get most of the old systems implemented so far and along the way I put in some new ones like enemy and player knockback, an ammo counter, reloading and a spin attack.

There's a few things I need to rebuild before I can start working on new features, but the list is getting smaller and smaller every day, I'll hopefully have it back up to spec by this weekend.

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